In order to make him a passage back to the Material Plane, they seized three ziggurats of Ioun, the goddess of knowledge and a fierce rival of Vecna, and corrupted them. His following was scattered across Exandria, calling themselves the Remnants, who will sacrifice their lives, prefacing Vecna's return through the Ritual of Seeding. Vecna was later considered a lesser deity or "patron saint" of dark, coveted secrets, and this belief and worship lent him new power. The ensuing battle destroyed them both: all that remained of Vecna were his left eye and left hand, and all that remained of Kas was in that blade. He attacked the whispered one with the gifted blade encroaching to usurp the lich. Vecna, winded by his effort, opened up an opportunity for Kas. Yos Varda climbed Entropis and attempted to duel Vecna but was defeated. Just as Vecna was attempting to ascend to godhood with the Ritual of Seeding atop Entropis, a holy army led by Yos Varda attacked Thar Amphala. Vecna's foes figured out how to reverse-engineer the celestial solstice. In the months of terrorizing Vecna's enemies that followed, he became Kas the Bloody-Handed. Vecna forged for him a relic blade with a fraction of Kas's consciousness. One such rival, Kas, accepted vampirism in exchange for fealty as a Vecna's chief lieutenant. Thus, he overcame some old enemies and forced them to bend the knee, slew them and raised them as a loyal undead. From the shadow plane, Vecna exploited the celestial solstice, a merging of ley energies, that gave him the power to open portals for his forces at a whim, giving them space to strike with precision and retreat to Thar Amphala before retaliating forces could muster. Ī century before the Calamity, the archmage Vecna achieved lichdom, amassed followers and undead forces, and with them disappeared into the Shadowfell, where they conquered the city of Thar Amphala and built a tower called Entropis that served as his base. Vecna is also rumored to have had a vault filled with magic items of fell power in Old Haxon, the ruins in which New Haxon was built. One of Vecna's main laboratories on Exandria was in the Verstglade of Wildemount, where he performed countless experiments that left the forest corrupted and haunted by abominations of his creation. He sought to "play with the toys" left by other gods beyond the Divine Gate and reshape the world, his Exandria, to his liking. Despite this, he proved he could be cold, calculating and ruthless when it suited him, able to manipulate people's greatest fears to his own benefit and enjoy it. Vecna treated those beneath him as insignificant mortals or pests too unimportant to worry about. From the beginning of his attempted ascension, he maintained a confident and condescending veneer, believing he had already won. Vecna was arrogant, egotistical, and ambitious. He had recovered his left hand, which pulsed with the same green energy as the eye socket, and his ribcage glowed from within with sickly green light, where he kept Velora Vessar encased as a shield against Vox Machina's impending attack. The left eye socket was almost blindingly bright. Īfter he ascended, Vecna was physically transformed: he had become huge, with screaming souls entwined within his limbs. When he later appeared in incorporeal form, he was wearing beautiful, crushed velvet robes with gold trim, and had adorned himself with lavish gems, baubles, and other jewelry. His left hand was missing, and where his left eye would be just an empty socket constantly streaming sickly green magical energy upwards. His cheeks were sunken around skeletal teeth in a terrible grin. His skin was weathered and decayed, pulled taut against his skeletal frame there was no hair on his spotted head. When Vecna was first reborn, he appeared as a gaunt husk of a man wearing long tattered red, purple, and black robes.
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